﻿Shader "Hidden/PreviewT4M" { 
	Properties {
 _Transp ("Transparency", Range(0,1)) = 1 
  _MainTex ("Texture", 2D) = "" { }
	_MaskTex ("Mask (RGB) Trans (A)", 2D) = "" { TexGen ObjectLinear }
	}
SubShader {
 Pass {
Blend SrcAlpha OneMinusSrcAlpha  
 SetTexture [_MainTex]  
 SetTexture [_MaskTex] {
 constantColor (1,1,1,[_Transp]) 
	combine previous , texture* constant
	Matrix [_Projector]
	}
}
}
}